The Squiggle Game Online: Turn a Squiggle Into a Picture and a Story

One player draws a squiggle, the other paints it into a picture with soft watercolor brushes, names it and tells its story. Then swap.

10–20 minutesIn person and on video
Free interactive tool

Link copied – paste it to your client

No sign-upNothing you type is storedIn a Play together room, moves pass through our server only while the room is open.
Use with care

Let meaning come from the child; avoid interpreting drawings as diagnosis.

How to play

  1. One player draws one squiggly line and passes it on.
  2. The other turns it into a picture with the watercolor brushes.
  3. The painter names it and tells what's happening in it.
  4. Swap roles each round. With more players, turns go round so everyone draws and paints. Show the gallery at the end.

About the technique

The squiggle game was developed by pediatrician and psychoanalyst D. W. Winnicott for first consultations with children. The therapist draws a quick, meaningless line, the child turns it into a picture and talks about it, then the child makes a squiggle for the therapist to complete, and the turns alternate (Winnicott, 1971). Winnicott used it to reach a child’s preoccupations through shared play rather than questions.

The game works through mutuality: both players take small risks, both are playful, and the drawings become a bridge to conversation about whatever the child brings. Later clinicians described it as a technique for engaging children in psychotherapy (Claman, 1980), and art therapists continue to draw on it as an entry point into creative work (Martínez Loné, 2017). The evidence is case description and clinical tradition rather than trials, so it is practice-based, though play therapy more broadly has meta-analytic support (Bratton et al., 2005).

It suits children and young teens, and families, early in treatment and whenever words are hard, and adapts easily to video. Let meaning come from the child and avoid reading drawings as diagnostic signs. If a drawing or story touches on harm or trauma, slow down, follow up as you would any disclosure, and know your mandated-reporting duty before you start.

Real stories from Mentalyc users
Hear it from clinicians who use it

14-day free trialNo credit cardWorks with every EHR

For therapists: how to run it

Goal

Build rapport through shared play and give the child an easy way to tell stories that carry their feelings and themes.

In session

  1. In person, take turns on one tablet or laptop and pass it across. On video, press Play together and send the link: you and the child each draw on your own device and see each other's lines and paint as they go.
  2. Player 1 draws one squiggly line and presses Pass. Player 2 turns it into a picture with the watercolor brushes; the water brush softens colors.
  3. Ask Player 2 to name the picture and tell what's happening in it, then swap roles for the next round.
  4. After a few rounds, press Show the gallery. Wonder aloud about themes rather than interpret; copy or print the gallery for your notes.

As homework

Not given as self-guided homework. Use it together in session.

With a group

  1. It's a two-player game. With a family or small group, press Play together and let two people play at a time while the others watch live on their own devices.
  2. Swap pairs every round or two. The gallery collects every picture with who drew and who painted it.
  3. At the end, the painter tells the story of each picture first. Then invite watchers to say what they liked – not what it means.
Mandated reporting

Exercises like this can lead to disclosures of abuse, neglect or risk. Know your reporting duties before you start, and pause if one comes up.

Good to know

Based on D. W. Winnicott's squiggle game (Therapeutic Consultations in Child Psychiatry, 1971): a playful, shared way to build rapport and let a child's themes come up through pictures and stories. It is an expressive play activity, not a test: don't interpret a single picture.

Worksheets that pair with this tool

Sources & credibility

Method
Squiggle game
Developed by
D. W. Winnicott
First described
1960s / 1971
Approach
Psychodynamic child therapy / play and art therapy
Evidence
Practice-based (limited trials)A classic rapport-building drawing game from Winnicott's consultations, supported by case descriptions and wide practice rather than trials.

References

  1. Winnicott D. W. (1971). Therapeutic Consultations in Child Psychiatry. Hogarth Press (reissued by Routledge).
  2. Claman L. (1980). The squiggle-drawing game in child psychotherapy. American Journal of Psychotherapy, 34(3), 414–425. Source
  3. Martínez Loné P. (2017). El garabato de Winnicott y su uso inspirador en arteterapia. Arteterapia: Papeles de arteterapia y educación artística para la inclusión social, 12, 191–203. Source
  4. Bratton, S. C., Ray, D., Rhine, T., & Jones, L. (2005). The efficacy of play therapy with children: A meta-analytic review of treatment outcomes. Professional Psychology: Research and Practice, 36(4), 376–390. Source

How it was made

Built by the Mentalyc team from the original method and the published sources listed here. Nothing you enter is stored.

Questions people ask

How do you play the squiggle game?

One person draws a quick squiggle and the other turns it into a picture, then names it and tells a short story about it. Then you swap. Pediatrician and psychoanalyst D. W. Winnicott used it to start conversations with children.

What is a good scribble game for kids?

The squiggle game is a classic: it needs no drawing skill, and kids enjoy seeing what a random line can become. This online version adds watercolor brushes and works over video.

Why is scribble drawing used in art therapy?

Turning a scribble into a picture lowers pressure to draw well and lets ideas and feelings come out through the image and its story. The therapist can then ask about what was drawn.

What is the squiggle technique in therapy?

Donald Winnicott developed it as a drawing game for consultations with children: one person draws a quick squiggle and the other turns it into a picture, then they swap. The drawings and the stories the child tells about them open conversation without direct questions.

Problem or idea? Tell us (opens in a new tab)

Your game designer

Michael's background combines doctoral training in clinical psychology with research on motivation, learning, and emotional regulation.

More about Michael Thompson, MSc →

4.8 on G2 · 30k+ clinicians

You run the game. Mentalyc writes the note.

After the session, the note, treatment plan and progress update from what you worked on.

Start free trial

14-day free trialNo credit cardWorks with every EHRHIPAA

How Mentalyc works
Every session updates clinical notes, plan, progress and alliance
Notes, treatment plans, progress, alliance feedback and worksheet matches draw on the same client history, so each informs the others.

14-day free trialNo credit cardWorks with every EHRHIPAA

Watercolour illustration of a therapist and client talking in a therapy session
one session
AI Note TakingAI Treatment PlansAI Progress TrackingAlliance Genie™Worksheet Matcher
one golden thread across sessions
feedback, like a supervisor would
matched to each session

Why other mental health professionals love Mentalyc

Rated 5 out of 5
“For anyone hesitant: this is a lifesaver. It will change your life, and you have more time to be present with your patients.”
Amber McKinney Amber McKinney Licensed Clinical Social Worker
Rated 5 out of 5
“If I were recommending this software to a colleague, I would tell them that it is the best thing that they could do for their practice.”
Dominique Walker Dominique Walker Licensed Professional Counselor
Rated 5 out of 5
“It immediately changed my quality of life, personally and professionally.”
Kara-Myung Jin Purves Kara-Myung Jin Purves Owner/Independently Licensed Marriage & Family Therapist (LMFT)

Made for use in therapy: a licensed mental health professional decides whether a tool suits their client and guides its use.

Children should use this with a parent, therapist or teacher, not on their own.

Educational practice aid, not a medical device. Not a substitute for therapy, diagnosis or emergency care.